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MALASPINARTE 09



MALASPINARTE 09

Francesca Valeria upheaval go

unleashes the passion to go to the art



Undertaking within the limits of Guinness today to organize an exhibition in impeccably maintaining a high artistic level and appreciating fully the place that houses the works in time crisis to a minimum of resources for associations.

The City Ground for the third edition has entrusted ASART, an association of artists from the province, the event which traditionally takes place in the imposing Castello Malaspina. It has given the task of ASART care organization and a critical alert and sensitive to contemporary art in its various facets: Francesca Valeria Sommovigo. Indefatigable attendance at events and highlights of Sarzana including trespassing, the Sommovigo signed the programming of events Genius loci Palmaria island and has recreated in his art space near the Fearsome Sarzana, a studio where artists compete to expose.



Pass with distinction at the castle of the test MALASPINARTE inaugurated on July 31, with more than 50 artists representing painting, sculpture, photography, video installations and interactive performance. The magnificent location, as stated by the guides, the largest fortified complex in all of Tuscany, hosted in the rooms with furniture-century, the exterior, the patrols, in the lodges of the building in the courtyard, in a friendly bomber "festival the arts. " An inauguration was crowded crowded until late at night a starry night and very warm every room, every corner of the courtyard and porch over which followed one another poetry reading (extraordinary intervention Angelo Tonelli), improvisations, presentations and performances.

It starts, as we remember the basic idea Sommovigo, strong and determined, "defense art" increasingly necessary, by attacks by predators (which can be identified for example in the choice of legislators who do not replenish the Fund Unique Performance to those who squander public money on unnecessary festival) which is a stab to the authorities who "administer" the culture in the Province . The Sommovigo gave priority to stop and think about the ethical content of the artistic work in the current context, reflect on its needs, the impact that art has not and that it should have on society, on how languages \u200b\u200bare changing, especially with the rise of new media and new technologies, as well as on forms and formats of the show themselves are changing, creating new and fruitful cross-fertilization. No accident for the first time in a section MalaspinArte debut of video art in the form of video installations, interactive installations, video and music video channel.

Responsible of this event is really privileged to have a dialogue, a bridge between different realities, between languages, between different generations of artists, making the place (Castle), the "stronghold "approval of resistant cultural looming. " Malaspinarte Sommovigo-says-has the ambition to become a fixture on the summer program the summer of the Province, in firm conviction that the need for experimentation and comparison between art and environment is the key link of the growth of a community "live", in which the re-use for the purpose of tourism and hospitality arts and fortifications in the area, may represent an attempt no room for real attention because history has taught us how in times of economic crisis, the art has been the true spark for the creation of an energy of renewal and change for the future of ideas and complexity. "

Theatre, the performance was the glue, the element that works together: the performance of Anna Maggiani of Butoh dance, and poetic representation of the impalpable breast limbo, the place of dreams where we are caught as juveniles in a cocoon has embodied the work site-specific Carmen Bertacchi made of thin wire frames, and cotton material as soft as a cloud in the arches of the cannons and ramparts. Accomplice to a beautiful sunset pink colored stone of the imposing castle, the audience crowded the walkways where they were placed on the performance of Gianluca Cupisti food "site specific monastic" (there was also the theater Arlette?) And photographs Mauro Manco he plays with the perceptual illusions (sealed by a quotation from Dante's) that the eye / camera can create: Basic geometric shapes are those roofs or an assemblage of forms of supremacist Malevich ? Printed on canvas with arches on "view" of the city from the bottom, the giant of Manco double the charm of the place.

Section Multimedia has had starring "Guest stars" XLABFACTORY (Balzolo MONTEVERDI LUPONE) that produced only 20 two new 09 theater productions ( The view of the world and Besides the view of the world ) and is completing a third ( The voices of the Volcano ) in which technology is integral to the writing stage, but Sept. 22 will debut in the naval dockyards of La Spezia a site specific video installation (with video by Theo Eshetu in collaboration with Samuel MALFATTI and sound design by Mauro Lupone ) commissioned by the Navy to celebrate the 140th anniversary of the Naval Base. The other guest of note is Giuseppe La Spada , video maker and webartist, the only Italian to have won the Webby Awards (the Oscars of the Web), creator of highly original and evocative audiovisuals for the musician Ryuichi Sakamoto. Whatever the format (live audiovisual sets, net works) which is expressed and whatever the screen from which we look, the works of GIUSEPPE LA SPADA young and already affermatissimo digital artist, speaking in Japanese and have the status of a haiku and minimalist poetry. Looking or return liquid to the element of birth, where the noise is attenuated and the world is seen on the screen from the depths of being. Influenced by culture, by symbols and Eastern philosophy, The Sword creates an underground world ecstatic, button, naturally generated by the music, becoming its enactment electronic visionary. It is no coincidence that SAKAMOTO one of the great pioneers of contamination between traditional music d'Oriente e avanguardie elettroniche occidentali, lo abbia scelto come realizzatore dei visuals dei suoi concerti; qua LA SPADA si inserisce straordinariamente con fluide atmosfere video-elettroniche nel paesaggio sonoro fatto di linee melodiche algide e reiterate.

Anna Monteverdi, reduce dal lavoro organizzativo video installation commissioned for the Biennale of Arts Masbedo, coordinated the technological section of MalaspinArte and has prioritized the work of former students now already launched in the art world and sought-after by galleries and Festivals: MARCO PUCCI, winner of two editions of Milan digital and SILVIO COMBI. The interactive work of Silvio Combi, Parole_fluttuanti which was very success in numerous exhibitions sul libro d’artista (LiberoLibrod’ArtistaLibero) curate da Emanuele De Donno, si potrebbe sottotitolare “Il libro sensibile”. Le parole fatte di luce della delicata poesia sullo scomparire ad opera dello stesso Combi che appaiono su carte appoggiate su un leggio, richiedono al visitatore una predisposizione a “scomparire” davanti alla bellezza dell’arte e a farsi guidare in un viaggio dove l’opera esiste solo nella nostra mente. L’opera è “reattiva” : il libro è sensibile (grazie alla presenza di particolari sensori) non solo alla nostra posizione rispetto al leggìo ma al calore, al nostro corpo. Noi leggiamo l’opera e l’opera legge noi stessi, dentro. Il book sees and feels and we see and hear the book. Let us "look" from the book. Combi Silvio graduated from the Academy of Brera with a thesis on light creates interactive works that act on natural environments. Another interactive installation is to Marco Pucci V irtual Tree on a screen that displays a virtual plant, this will live and grow depending on the flow passers-by and the heat emitted from them. The movement of people is compared to a stream, water, an essential element for life, while the warmth emitted by passers-by is the sun, source of life energy for most living organisms. Mark Pucci is the two-year graduate student in interactive and Performing Arts Academy of Brera has won two editions of the international "Milan in digital interactive works that astonish with the simplicity and effectiveness del concept interattivo.

Una sezione speciale è dedicata a i lavori degli studenti dell’Accademia di Belle Arti di Brera-Nuova Scuola di Tecnologie dell’Arte diretta da EZIO CUOGHI. Per questa sezione sono state selezionate sia installazioni interattive già esposte e premiate in vari contesti, sia opere video monocanale ispirate per lo più al rapporto del video con il teatro nelle sue diverse forme e format (the creation of video Carlo Pastaccini inspired by Beckett and the poetics of absence, the performance in video Andrea Fossati and Alessandro Rizzo which discount and choreographer with the current architectural signs Platonic myth of the cave, to Giselle Fernandez on Borges). Many of these videos have already taken part in festivals, short films, and you can find them on the web video channels of the young authors. Giselle Fernandez, a native of Buenos Aires took some recurring elements of fiction Borges particularly pregnant with symbolic meaning, and made it a poignant and poetic video where it appears the city as a map of the feelings, the tiger, the rose, the mirror. The installation recreates a double, the parts of the video: Young's study of Borges with the window that frames the Apuan mountains.

Video Maieutica of ANDREA FOSSATI, Alessandro Rizzi, Luca Roggero part of two separate but dependent pulse analysis. The first is related to the concept of metalavoro: every aspect of representation is actually a key that leads to a precise moment of creation. The second is stretched to the archetype of the cognitive process. The exegetical choice is to actualize the "Myth of the Cave" (Plato, Timaeus).

The setting - the former tobacco factory, "the Collection", Torino - is the embodiment of the creative situation of departure, and the cave where darkness prevails contemporary light, the shadow is distorted view of the misleading perception . In it, the vastness of the void decadent production gives way to a catharsis of creation and become rational. E 'at a glance that the movement is confronted with the immobility and try to fill the spaces.

the actor is performing a moving visual as in a ritual dance, vacillating, from time to form creative. This, as the slave in the myth, is a simulacrum, an image that contains in itself, to projection, the artist. So while the technical and conceptual horizon, and merely expanded, forms the face of evidence of the facts, he makes a journey of discovery and learning.

The choice of a photograph surreal, visually expresses the desire to seek the mythical unreality of the image. E 'task' s shadow, the active search engine, not light, the prelude to the subsequent sale items visually making them inaccessible spaces.

In a conceptual parallel with the artificial images that are projected in the Platonic cave, however, the light signal a shift from a cognitive dimension ' other, more accomplished. So the match marked the 'beginning of a gradation of light that finds its next steps in the candle and the torch, which allows the applicant to realize that beyond the window there is. They are the final moments that lead to the conclusion of his accession. It ends in black. But darkness is not final, static is the return of the slave in the mythical cave, intending to tell the journey to fellow prisoners, thus deferring to their judgments as well as the work gets back to the opinion of the critics. It 's a fine prelude to conceptually and technically top

The room instead of the gunner is dedicated to a video / photo installation inspired by the show view of the world (regia teatrale di Memé Perlini con Jole Rosa) di Pastaccini, Oliverio, Nicolaus, Braschi con le fotografie di Francesco Bertocco che testimoniano in modo creativo un evento molto speciale: il primo spettacolo teatrale all’interno dell’Arsenale Militare della Spezia mai realizzato dalla sua fondazione. Qua gli studenti dell’Accademia Brera have created a laboratory to create very interesting video The video returns the right field, which brings the gently extraordinary actress Jolene Rose and the dialogue is at the right distance with the audience. The photograph captures the off-screen, the environment and the drama of the place, the intensity of recited. The theater can not keep it because ephemeral art, which is lost in the immediacy of the stage. The video, however, may have this ability to revive him, dead in one night it does resurface it gives justice to the life and work of months of directors, actors, technicians, set designers, theater and shows how you want to bring to memory. The group of guys who set up the video and photographic project that is exposed to MALASPINARTE, was able to return and set to re-create the atmosphere of deep play with special attention to the development of the first floor in the theater you lose , for audio editing, for the selection of sequences, without falling into the video to replicate the show. A different repetition, the duration of a clip that has been able to reproduce with intelligence and technical ability the scene outside the theater and theater than theater

"The extraordinary and exciting life of a teenage boy" of ThisGasthing is a reflection on how our brain is made by processing the information that we collect proposed by a television set and the temporal dynamics that are created in front of a screen even though the contents are not of any interest. THISGASTHING is a collective dedicated to finding creative ways to apply technology. The main interest of deconstruction is organized THISGASTHING of audio and visual materials through the unconventional use of technology. The collective was founded in 2008 by Alessandro Arcidiacono, graphic artist and 3D modeler, and Emilio Pozzolini, musician and sound designer, two-year multimedia degree at the Conservatory of Genoa, as a group of VJ in the club culture, working with international artists, but has now turned into a laboratory for experimenting with the technology and the different forms of communication such as music, videos , interactive installations and video games focusing on the interaction between different media.

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